Summary
Respawn Entertainment has revealedApex Legends’ Season 24 Takeover patch notes, bringing plenty of buffs for weapons, updates for Armor and Helmets, the new Arsenals feature, and much more.Apex LegendsSeason 24 also introduces a new Ranked system for both new and returning players, along with a wealth of fixes across several aspects of the game.
Over the years,Apex Legendshas made a name for itself in the battle royale genre, offering a solid alternative to games likePUBGandFortnite, which dominated the genre in 2019. As a live-service game, it has undergone significant changes since its initial release, with many updates introducing new content over time. Far from being finished, Respawn Entertainment continues to release new updates while also planninga major 2.0 patch to expand theApex Legendsexperience in the future.
Respawn Entertainment has finally rolled out thehighly anticipatedApex LegendsSeason 24, bringing major changes to the meta. The game now features Arsenals, new stations with fixed locations scattered across every map, where players have easier access to weapons and ammo. Additionally, Season 24 introduces new perks for the Assault class to make it more powerful and improve its weapon economy. The Assault class can now carry extra ammo, has two additional grenade slots, and retains access to Red Extended Supply Bins.
SeveralLegends received updates inApex Legends’ Season 24, especially Ash, who sees many improvements to her Arc Snare and Phase Breach. Arc Snare is now harder to break and immune to certain abilities that could instantly destroy it before, while Phase Breach has an increased range, travels faster, and features a new VFX effect to indicate max range when in placement mode. Moreover, Ash can now press “Jump” in the air to dash, and when she reaches level 3, she gains an additional dash charge.
The patch also makes some changes toApex Legends’ support role, removing the ability to heal double with small meds or gain increased movement speed while healing. The developer explained that these nerfs were necessary because the identity of the role was being lost, and Respawn wants to make Supports more team-oriented rather than just hard to kill. The update also introduces a new set of challenges for new and returning Ranked players, which must be completed before they can join Ranked.
Season 24 also brings a Bot Royale tutorial, along with new modes, maps, quality-of-life features, and audio and graphical tweaks. It also fixes a variety of bugs across different areas of the game while addressing certain crashes related to Legends. As players dive into the new update,Apex LegendsSeason 24 has a lot to offer.
EVO
Dev Note: Red armor allowed for a much wider health disparity in the mid to late game which reinforced activities like farming damage on the outskirts and avoiding encounters to collect resources. By lowering the total Armor available to these actions and the levels required to earn them, you may now get end-game ready more easily and focus on what matters most—the fight.
GAMEPLAY UPDATES
NEW Arsenals
These stations provide players with easy and deterministic access to weapons and ammo of their choice.
Healing
Dev Note: Players will undoubtedly need to continue popping meds whenever they can with lowered max health, a universal gold helmet perk, and a ton of weapon buffs. We’ve decided to shave down some of those sharp edges to make healing a little easier across the board.
Helmets
Dev Note: Finding and equipping Helmets has always been a bit lackluster in both feeling the impact of wearing one and making the potential damage output a bit murky. Removing headshot damage reduction from the game makes damage more consistent, understandable, and easier to calculate.
Gold Helmet
NEW Mythic Armor Upgrade Helmet
Dev Note: Both the new Gold and Red Helmets are designed to pull some of the passive power embedded in Legends and put it into the loot pool to create new items to chase and fight for. They’ll also create dynamic gameplay options for players to strategize which squadmates don these powerful new items.
G7 Scout
Triple Take
Dev Note: Marksman weapons sit between the mid-range arsenal and snipers, but find themselves often outclassed by one of their neighbors. Their adjustments this season should make them feel more consistent at range, improve their performance when tracking enemies, and staying on target while providing headshots without stealing the play-making potential of our snipers.
Mozambique Shotgun
Peacekeeper [Care Package]
Dev Note: Shotguns are receiving a base damage increase, but losing their ability to deal increased headshot damage. They already represent incredible burst damage, but hitting those headshots create sharp output spikes that’s difficult to account for. This change creates a more understandable damage landscape that encourages players to land as many pellets as possible (instead of aiming for the head and whiffing half of them). Mozambiques will retain their headshot damage as a hybrid shotgun-pistol and the Care Package version of the Peacekeeper also keeps it to really lean into that slug shotty territory.
Longbow DMR
Sentinel
Dev Note: For our Snipers, we’ve tuned their headshot damage to be much more impactful rather than increase their base body shot damage. This is to key into their role and fantasy as precision weapons that reward patient and skilled gameplay. To hammer this home, we’ve reduced the amount of damage they deal to limbs. These weapons benefit greatly from well placed shots and we don’t want that to change.
Assault Class Perks
Support Class Perks
Dev Note: The Support Class was very strong last season. The faster movement and double small med heals gave these Legends rapid combat-reset potential that made them effective skirmishers, but didn’t inherently have a team-oriented feel. While this was great during the season of Support, we felt their identity was stronger as revival experts and this change will let them focus on that team-oriented specialization rather than feeling hard to kill.
Dev Note: Ash was overdue for some improvements to her kit to resurge her as a top Apex Predator. Many of her changes aim to improve the effectiveness and efficiency of her abilities: the improved placement, distance and speed of her Ult, and the snare’s tether point snagging from the projectile’s point rather than her escaping target. Most notably, Ash sees the addition of a brand new movement passive - reminiscent of her titan’s ability of yore. Her new dash is an incredibly effective mid-combat repositioning tool or distance closer making her a more effective skirmisher when closing in on her prey or quickly out-maneuvering in a duel. We expect to see a lot of impressive Ash players rise to the top with many of her upgrades doubling her abilities this season.
Dev Note: Ballistic has had a few updates, but has never really found his footing to lead the charge. Integrating the Sling and extra bullet upgrades into his kit gives more players access to the core of the Legend while empowering his Ult with speed—increasing his natural combat effectiveness and encouraging his squad to push and engage. Allowing Ballistic to carry a Crate Weapon in his Sling has always been something we’ve been dubious of, but this season we’re taking a bold stance to let Ballistic go…well, ballistic. The increased number of Tac charges should also allow players to more freely deploy the Overheat into their combat patterns or control the field if they also opt into the lasting bullet upgrade, giving more range of play and options for Ballistic.
Crypto
Loba
Dev Note: This was always intended as a short term buff to help Loba shine among an all-star Support lineup. However, it messed with the delicate dance that is landing off drop, which impacted long standing ‘good’ player behaviors around landing near your squad, looting, and using abilities into slightly more disruptive behaviors.
Maggie
Dev Note: We’re returning these hard counters to empower Maggie in this Assault-focused season…for now.
RANKED
NEW Road to Ranked Challenges
Introduced a new set of challenges to unlock Ranked for new players and returning players who have not yet reached the level requirement.
Dev Note: The previous system of only requiring Level 20 was very prone to abuse by third-party bots, and could also be achieved by players who preferred Mixtape or LTMs. This new system will ensure that all new players joining Ranked have done the required work in BR matches and tested their mettle to a sufficient level to earn a spot in the competition.
Weapon Mastery
Dev Note: The current Weapon Mastery system presented some issues, including overly complex gating mechanics that disrupt progression, trials demanding high player skill levels, and excessive reliance on randomness that can slow or stall progress. These new trials remove unnecessary randomness, shifting the focus back to the essence of weapon usage: dealing damages and eliminating enemies. If you’ve already completed trials and earned rewards they will remain unaffected. If your trials were partially completed or 90% done, no problem! Your progress will be converted, no need to start over.
AI Bots: Cover and Peeking
AUDIO
Dev note: Audio can be crucial whether you’re the squad attacking or the one being attacked. We’ve adjusted multiple audio cues to assist with combat effectiveness, and have a few more initiatives in the works to optimize audio throughout the match.
DX12 (PC)