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Before leaving your camp and beginning a new day inBaldur’s Gate 3,bolstering your party with theright buffscan make a huge difference. Since the game offers several buffs that last until the next long rest, it’s wise to take advantage of them and prepare for the unknown that lies ahead.
Certainbuffs can provide extra HP, improve combat efficiency, and enhance variousskill check abilities. While some buffs are situational,others are worth having every time you leave the camp. The following are the best camp buffs you should have before every adventure inBaldur’s Gate 3.
Best Camp Buffs Sorted From Early To Late Game
The table below lists the best camp buffs, organized from level 1 to level 12. While early-game provide more options, late-game buffs are some of the most powerful and essential to cast before leaving camp. Except the Death Ward spell, all other spells listed in the table last until the next long rest:
Mage Armour
Level 1 Spell Slot
Sets armor class to 13 + dexterity modifier as long as the character isn’t wearing any armor.
See Invisibility
Level 2 Spell Slot
Grants oneself the ability to see and possibly reveal invisible creatures or items.
Aid
Increases maximum HP by 5, can be upcasted using a level 6 spell slot to acquire 25 additional HP.
Warding Bond
Grants a companion resistance against all damage types and increases their armor class and saving throws by +1. However, each time the warded companion takes any damage, the spellcaster also receives equal damage. You can avoid the negative consequences of the Warding Bond by acquiring a Cleric hireling from Withers and having them cast the spells instead. You can leave the hireling back at camp without losing the spell’s effect.
Death Ward
Level 4 Spell Slot
Prevents a companion from dying, enabling them to automatically succeed a death-saving throw and remain unconscious with 1 HP.
Freedom of Movement
Grants companionsimmunity against stunned, paralysed, and restrained conditions. Moreover, difficult terrain like ice and grease doesn’t slow them down.
Heroes' Feast
Level 6 Spell Slot
Increases your party’smaximum HP and grants them immunity against poisoned, diseased, and frightened conditions. Moreover, all companions benefiting from this buff also have advantage on wisdom saving throws.
You can further strengthen your party by combining these buffs with avariety of elixirs. Like the spells listed above,elixirs also last until the next long rest and serve specific situational purposes. For instance, anElixir of Hill Giant Strengthor anElixir of Cloud Giant Strengthcanenhance the damage output of melee characters, improve their jumping distance, and increase carrying capacity.
Similarly, anElixir of Heroismgrants 10 additional HP and the Blessed condition until the next long rest. By using buffs and consumables strategically,you can ensure your party is fully prepared for every challenge ahead.