Summary

After ten years of being one of the most popular tactical shooters on the market,Rainbow Six Siegeis finally receiving an overhaul. One which, many fans have argued, has been a long time coming.Siegehas grown into an incredibly fun and satisfying FPS experience thanks to Ubisoft’s consistent support, alongside the rock-solid core team-based gameplay, but considering how long it’s been around, it does still lag behind a little in certain areas.

Siege X, as Ubisoft has coined it, is planned to be a major rework of the game. While the basic gameplay formula of 5v5 intense tactical action seems to remain intact, the visuals, mechanics, and features are all looking to be remodeled. However, there are a few specific aspects of the game that Ubisoft should prioritize to help pushSiegeto even greater heights, and it’s these areas that this list will be focusing on today.

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1Operator Designs

Many Of Siege’s Operators Are Still Back In 2015 From A Visual Perspective

Though the Operator designs inSiegeare far from bad, with many of the characterslooking pretty cool, the actual visuals can often look a little plain and blurry. This is completely understandable considering the game was released in 2015, but now that visual fidelity within games has stepped up to a whole new level after the ninth generation of consoles dropped, it feels like it’s time to step this up a notch.

Many of the recent Operators are a lot more detailed and visually interesting than some of the original characters, so it would help the game compare to other modern shooters from this specific perspective if the whole cast were upgraded visually. Of course, it can also be expected that Ubisoft will brush up the looks of the maps too, allowing the entire experience to feel more immersive and realistic as a result.

2Faster Rappel

Right Now, Scaling A Building Can Feel A Bit Janky, But Speeding It Up Could Help

When approachingthe site, Attackers have two options; enter through one of the ground floor doors, or use a rappel to scale and break into the building. While rappelling to a higher floor can be useful for getting into the site as quickly as possible, and for picking Defenders off from awkward angles, actually moving around while using the rope feels very slow and quite janky.

Being able to walk around a bit faster, or even sprint across the walls, would make this rather sluggish movement option much more enjoyable and responsive. It would also help to negate those annoying deaths that could have been prevented if the Operator was able to move out of the way just a little faster.

3Better Anti-Cheat

Siege X Can Help Create A Fairer Playing Field, Especially For Ranked

Admittedly, the Battleye anti-cheater system has been fairly effective since it was implemented, but keepingcheatersout of the game has always been a problem Ubisoft has struggled to resolve. It’s especially a problem in the higher ranks, and though it’s not guaranteed that a cheater will pop up every match, they are frequent enough to still be a noticeable issue.

It goes without saying, but every match needs to be an even playing field, especially in a game such as this one where a single shot through a wall can rule a player out for an entire round. Ubisoft should dedicate some time to enhancing this area of the game to give players a more enjoyable, and fair, experience.

4Enhanced Pre-Game Screens

Ubisoft Has An Opportunity To Remodel The Fairly Clunky UI

When players load into a casual or ranked game, they will be presented with anOperator rosterbefore each character is shown on-screen in a row with their static default poses. This is far from a bad visual display, but it does feel a bit archaic compared to other shooters. It could make the pre-game more interesting by including animated Operators, or at least some kind of flare that still feeds into the dark and slightly gritty aesthetic of the game.

This could also apply to the map selection screen. Being able to swing around the map and take a look at the sites from different angles can allow players to easily recognize the pros and cons of each. As it stands right now, this can be a particular screen that beginners will usually skip past, so making it more interactive would help to keep players involved.

5Lighting

Take A Page Out Of Splinter Cell’s Book And Use The Darkness As A Stealth Mechanic

In the early years ofSiege, players would be able to jump onto certain maps in night mode, which made for a drastically different overall experience. These were eventually taken out of the game due to worries that it would skew the balancing, but with how much fans have been begging for them to return, it might be time to bring them back with a new updated lighting system.

The update could take this a step further though by allowing players to shoot lightbulbs inside the siteto obscure their identity. Some Operators who use special headgear gadgets, like Warden, could even use this to their advantage in unique ways to enhance their effectiveness in a game.

6More Environmental Gameplay

Enhancing Environmental Options Opens Up More Operator Creativity

Rainbow Six Siegeis a game renowned for itsenvironmental destructibility, but why not take this even further? Recently, it has felt like Ubisoft has been struggling to come up with Operators who can play around with the walls and windows during a match, so adding in extra options would open the floodgates to so many creative character ideas.

The teaser trailer seemed to suggest that fire extinguishers can be used to create a smokescreen, so it would be a ton of fun to also utilize other parts of the environment, like pipes and desks. Just imagining what Ubisoft could cook up if this was all added in makes it a very exciting upgrade, even more so as it seems highly likely to be included.

7Improved Audio

Audio Is An Incredibly Important Aspect Of Siege’s Gameplay, So It Needs To Be Top-Notch

ThoughSiege’s audio design has been gradually improved over a few updates, it’s still not quite as precise and responsive as it could be. Modern games such asDead SpaceandBlack Ops 6have demonstrated just how faraudio designhas come in the space of the last decade, and considering how important it is toSiege’s core gameplay, it seems highly likely it will be receiving a boost withSiege X.

While enhancing the general gameplay, this would also make several noise-based Operators far more useful. Ramm and Ying, for example, who excel in creating tons of noise to throw Defenders off-guard, would be a lot more viable. The cherry on top would be bolstering the sound of the guns to make them a little more satisfying to use overall, but only time will tell just how far Ubisoft takes this.