Summary
Fallout: New Vegaswas the second 3DFalloutgame, continuing on from elements explored inthe isometricFallout 2. It is set in the Mojave wasteland, a mostly barren desert that houses the Hoover Dam, a real-world hydroelectric plant.Fallout: New Vegasallows the player to see the military branch of the NCR, far away from their established power structure in Shady Sands, as they come to blows with The Legion over the Hoover Dam.
Fallout: New Vegasis one ofthe most popularFalloutgames, remaining in keeping with the RPG nature of the isometricFallouttitles whilst building upon the mechanics and engine ofFallout 3. As with mostFalloutgames,New Vegashas a great modding scene that allows players to improve their experience. One focus of these mods is improving the game’s immersion, often through subtle additions that improve how immersiveNew Vegasis.
8Perception is Precision
Ties Weapon Accuracy To Perception
Fallout: New Vegasis an RPG, and as such, character progression is a massive element of the core experience. Thisprogression often comes in the way of skillsand perks, wherein the controllable character can improve with time, providing the player with a sense of logical growth.
Perception is Precision is a mod that serves to improve the RPG elements of the perception skill. It creates an immersive opportunity for character roleplay by tying weapon accuracy to the perception skill. This means that low perception will result in low firearm accuracy, and high perception will do the inverse. This allows the player to be truly immersed in playing their character.
7Complex Vendors
Vendors Only Buy Gear They Specialize In
Vendors or Merchants inFallout: New Vegasare NPCs that allow the player to buy and sell goods. There is an array of vendor NPCs all over the game, each specializing in specific goods - be it guns, armor, medical equipment, or various other items.
Complex Vendors is a mod that extends the specialization of vendors to what items they will purchase from the player. This means that the vendors will only purchase items that they specialize in. It’s a small but immersive change that makes the economy feel more realistic.
6Casino Crowds
Makes The Strip More Lively
The Strip is one ofthe key locations ofFallout: New Vegasand a bastion of infrastructure when compared to the rest of the Mojave Wasteland. Functioning as the game’s heart, The Strip should be a site of bustling activity, both for entertainment and refuge.
This, however, isn’t the case in the base game. The Casino Crowds mod aims to remedy this by adding assorted NPCs to The Strip. Be it in the casinos or out on the streets, the mod ensures that The Strip feels lively and populated. This is a realistic and immersive change, making the area feel more realistically populated and alive.
5Titans Of The New West 2.0
Makes Power Armor More Lore Accurate
InFalloutlore, power armor is huge and bulky,very similar to its iteration inFallout 4. Power armor is akin to tank armor, being unwieldy but incredibly tough and large.Fallout: New Vegaspower armor is notably smaller than lore would suggest, operating almost as normal armor.
Titans of the New West 2.0 provides a lore-accurate iteration of power armor. It ensures all power armor modules are large and as hulking as the lore dictates. This increases the immersion ofFallout: New Vegasmassively, as power armor becomes the intimidating and powerful presence that it is supposed to be.
4Enhanced Camera
Better First Person Camera View
Falloutgames, unliketheElder Scrollsseries, are generally considered to be best played in first-person. This is because first-person gunplay is a large element of theFalloutgameplay loop, as most weapons in the game are firearms.
Enhanced Camera is a mod that improves the first-person camera ofFallout: New Vegas, making the perspective more immersive. It implements a small but incredibly impactful perspective change in the form of allowing the player to see their body. This adds an extra immersive layer to the first-person perspective in the game.
3Military Expansion Program
Increases The Population At Faction Outposts
One large element ofFallout: New Vegasis the mobilization of NCR forces into the Mojave Wasteland.The NCR hail from Shady Sandsand are far larger in numbers than their military presence inNew Vegaswould have players believe. Despite this, the majority of their presence in the Mojave is the military portion of the faction aiming to chart the lands and claim the Hoover Dam.
With this in mind, a lot of the NCR camps appear to be significantly underpopulated. Even with the military of the NCR stretched-thin across the Mojave, it stands to reason that these camps would be somewhat more full. The Military Expansion Program mod does just this, adding more troops to military camps. This change makes more sense and increases player immersion when traveling in and around NCR camps.
2New Vegas Bounties 2
Introduces A Bounty System
New Vegas Bounties 2 is a sequel to New Vegas Bounties, a series of mods that allow the player totake on the role of a Bounty Hunter. This is an incredibly immersive gameplay option given the Wild West inspirations of the Mojave Wasteland.
New Vegas Bounties 2 further increases the immersion of this gameplay loop by providing a non-linear story. Any of the new bounties can be collected in any order, making the gameplay flow far more naturally. This is an incredibly thematic, lore-friendly, and immersive addition toFallout: New Vegas.
1One HUD
Allows For Immersive HUD Options
One HUD is a mod that appears simple in nature but enriches any playthrough tenfold. It allows for the alteration and disabling of HUD elements, permitting the player to customize the visuals of their HUD however they please. This customization makes One HUD one of themost popularFallout: New Vegasmods.
This allows for incredibly immersive opportunities, wherein the HUD can be disabled or appear far more subtle. Given the intrusive nature of the base game HUD, any alterations that allow for a reduction make the game a lot more immersive. Disabling the HUD altogether can further immerse players in the game, forcing them to pay attention to the environment and not rely on quest markers.