Summary

TheCastlevaniafranchise is most famous for the Metroidvania gameplay, withCastlevania: Symphony Of The Nightbeing the template for most games after its release. The genre name comes from Metroid andCastlevaniagames that embrace non-linear progression with an explorable map and areas that can be returned to and unlocked via upgrades that the player finds throughout.

However, Metroidvania is not how the franchise began, as the original game stuck to a linear style, and other entries in the long-running series have either continued that traditional gameplay or experimented with other styles. Some are all-time classics in the series, while others are more underrated titles that gained more love from the fans over time.

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The prequel to the Nintendo 64Castlevaniareboot,Castlevania: Legacy Of Darkness, was considered an improvement over the predecessor. However, the game was still critiqued for its unpolished gameplay and awkward camera movement that led to a lot of vexing platforming and exploration.

The darker tone and visuals ofCastlevania: Legacy Of Darknessfelt more fitting, emphasizing a gothic atmosphere. One of the game’s most stand-out features is that it featuresa werewolf as the main protagonist. Cornell has an already effective range attack as a human, but with a button, he can transform into a man-wolf to take on many threats, including Dracula himself.

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9Castlevania 2: Simon’s Quest

Ambitious Changes Led To A Divisive Sequel

Over the years,Castlevania 2: Simon’s Questhas gained more appreciation from fans for trying to deliver something different. It introduced a day and night cycle that can change the environment and make things more challenging, and it was the first game to add exploration. However, that still doesn’t mean that it’s executed the greatest.

Castlevania 2: Simon’s Questis still a divisive title because of elements like the day and night cycle being intrusive and ruining the momentum of the game. Cryptic solutions for certain puzzles did not help either and the bosses were considered way too easy compared to how taxing they were in the first game.

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The originalCastlevaniathat started it all, taking players on a trek through Dracula’s castle as Simon Belmont. It may not be a Metroidvania game, but even the roots of Castlevania challenged players with difficult side-scrolling action battling legions of undead monsters.

Alongside creatures of Green mythology,Castlevaniawon the hearts of many horror fans withthe inclusion of Universal Monsters, such as Frankenstein’s monster and the wolf man. The game is full of references and inspiration from classic monster movies, from the environments to gag credits at the end of the game.

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Castlevania 3: Dracula’s Cursewent back to the style of the first game but with two major changes; there were four playable characters and the game was much harder than before.

Fans often consider the third game to be the best in the original trilogy, not only for the advancements but also for featuring an interesting story that was the main inspiration for the Netflix anime series.

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Rather than a sequel,Dracula’s Curseis abeloved prequel to the first game, showing Trevor Belmont defeating Dracula after the Prince Of Darkness unleashes an apocalypse on the land because of the death of his wife. Trevor Belmont is joined by a magic user named Sypha, Dracula’s own son Alucard, and the hunchback known as Grant, in an adventure that continues to improve the gameplay.

Due to being exclusive to the Sega Genesis,Castlevania: Bloodlinesis often forgotten, despite providing a quality experience.The game follows two new protagonists, John Morris and Eric Lecarde, as they travel across Europe during World War I to defeat evil forces before Dracula can be resurrected once more.

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The 1994 game feels like a proper sequel toSuper Castlevania 4, featuring similar visuals and controls with new settings and villains besides Dracula.Castlevania: Bloodlineswould also be the final game in the franchise to use the classicCastlevaniastyle of gameplay beforeCastlevania: Symphony Of The Nightwould establish the Metroidvania style as the new standard.

When the PS2 era hit the scene,Castlevania: Lament Of Innocenceintroduced Leon Belmont at the earliest point in the originalCastlevaniatimeline. It shows the origins of the Belmont family, Dracula himself, and how their eternal feud began, involving lots of tragedy and the creation of the Vampire Killer whip.

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Lament Of Innocenceattempted 3D gameplay after the Nintendo 64 games experimented with it. The result is a hack-and-slash game in the same vein asGod Of Waror theDevil May Cryseries, and it was executed effectively to create a unique experience that would more or less lay the foundation forCastlevania: Lords Of Shadowyears later.

For a long time, it was difficult for fans to even be able to playCastlevania: Rondo Of Blood, with the closest being a watered-down version calledCastlevania: Dracula Xfor the SNES. However, fans have gotten to experience the true version of the game thanks to re-releases and the result was classic Castlevania gameplay.

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From the fast-paced and smooth controls to the introduction of Richter Belmont, who some fans might know as the main protagonist ofCastlevania: Nocturneon Netflix,Rondo Of Bloodhit the right notes for gamers. It also tests the player’s limits, providing the same kind of difficulty asCastlevania 3, but even faster to create what feels like the best of everyCastlevaniagame up to that point.

As the new Gabriel Belmont wages war against evil, fans were able to see the franchise rebooted inCastlevania: Lords Of Shadow. It took theGod Of War-style gameplay and went even further with it with one ofthe most powerful protagonists in the series, but never losing the challenge that the series is known for.

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Castlevania: Lords of Shadowincludes one of the best plot twists: the main villain is not Dracula, as fans might expect. Throughout the game, Gabriel Belmont gradually transforms into the new version of Dracula in this respective timeline, evolving from a noble hero into a dark anti-hero.

The sequel could have copied and pasted what came before, butCastlevania: Lords Of Shadow 2puts the player in the shoes of Dracula in the modern day. Additionally, the vampiric gameplay is met withthe ability to explore an open-worldversion of London, with the world needing a monster to fight other monsters.

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There is a saying that less is more, butCastlevania: Lords Of Shadow 2proves the opposite can be true as well. The sequel takes everything to the next level, with more vampiric powers that show just how powerful Dracula is, while also featuring over-the-top bosses that are almost too ridiculous at points and the inclusion of a fan-favorite character: Alucard.

The title may suggest it is a sequel toDracula’s Curse, butSuper Castlevania 4is a remake of the firstCastlevaniagame on the Super Nintendo, featuring the same storybut with enhanced 16-bit visuals, music, and gameplay. Simon Belmont is arguably at his best because it was the first and only game with the full three-hundred-sixty-degree movement of the Vampire Killer whip.

Konami could have prettied the graphics up and called it a day, but instead,Super Castlevania 4is often regarded as the superior version of the first game. It maintains the gothic horror and action of the original and has a proper balance of thrills and difficulty. As a result, it became a definitive piece of the SNES library and a must-play for anyCastlevaniafan.