Summary

According to inside sources, the recently canceledWonder Womangame might have been similar toGod of War. While DC fans were naturally excited whenMiddle-earth: Shadow of Wardeveloper Monolith announced aWonder Womangame at The Game Awards 2021, the lack of news in the years since left some worried about the project. These fears only grew when an insider report from Warner Bros. claimed that development onWonder Womanwas restarted from the ground up following a staff reshuffling, setting its possible release back years.

The final blow then came earlier this week with the announcement thatMonolith’sWonder Womangame has been canceled, with no less than three WB-owned developers, including Monolith itself, shutting down with it. Gamers looking forward to playing as DC’s Amazonian champion in a triple-A title have voiced their disappointment over this news, especially since it could mean thatMiddle-earth’s much-praised Nemesis System, which theWonder Womangame would have reportedly used, won’t be seen in a new game for some time.

Warner Bros. Interactive

Bloomberg gaming reporter Jason Schreier, who previously shared an insider’s look intotheWonder Womangame’s troubled development, recently shed further light on the doomed title while speaking with Kinda Funny Games. According to him,Wonder Womanwas originally going to utilize a modified version of the Nemesis System that would see Wonder Woman recruit NPCs as allies, before being retooled into a more traditional action game in the style ofGod of War.

Wonder Woman Game Would Have Been Like God of War

Wonder Woman’s ultimate cancelation was only part of Monolith’s problems before it was shut down. Shortly after the release ofMiddle-earth: Shadow of Warback in 2017, the studio reportedly started planning an original IP codenamed “Legacy,” which Schreier says would haveused ideas from the Nemesis Systemin addition to “procedural narrative thing experimenting.” However, Warner Bros. eventually scrapped the project after three years due to the parent company seemingly not being interested in new IP. This led to many leading Monolith staffers leaving the company, which in turn impacted future projects likeWonder Woman.

Warner Bros.’ gaming division as a whole has seen similar issues over the past few years, with high-profile games likeSuicide Squad: Kill the Justice LeagueandMultiVersusunderperforming and potential projects based onDC characters like The Flashand John Constantine being canceled for one reason or another. Monolith’sWonder Womangame is yet another casualty of this, and there will likely be plenty more information about the ill-fated project as more insiders share their knowledge about what could have been.