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The Economic Victory inCivilization 7is based on players' ability to hoard resources. Though every Civ benefits from having a strong economy and good Gold income, the best Economic Leaders inCiv 7push their empire’s Gold income to the limit and enable powerful synergies that helpachieve these Economic Victory conditionsfaster.
This list of thebest Leaders inCiv 7for an Economic Victory is based on each Leader’s ability to generate Gold, hoard Resources throughout all three Ages, and establish Factories quickly in the Modern Age to rush the final Victory condition.
Silk Road
+1 Trade Route limit with all other leaders.
Creating a Trade Route or Road with a Merchant provides 100 Gold and 50 Culture per Age.
+1 Culture and Gold per Age on Unique Buildings and Unique Improvements.
Xerxes, the Achaemenid is one of two Personalities for Xerxes. While Xerxes, King of Kings offers players plenty of Military might, Xerxes, the Achaemenid is focused almost exclusively on Trade Routes and Culture. What makes The Achaemenid one of the best Economic Leaders inCiv 7is how well his abilities work with each Age’s Economic Victory conditions.
Having extra Trade Routes means gettingmore Resources to slot into your Cities. Resources are required to progress the Antiquity Path, and having Factory Resources helps secure an Economic Victory win in the Modern Age. Establish lots of Trade Routes as fast as possible to get a significant boost to these Economic Victory Legacy Paths.
Il Principe
+3 Influence per Age.
Gain 50 Gold per Age when your Diplomatic Action proposals are accepted, or 100 Gold per Age when they are rejected.
Ignore Relationship requirements for declaring Formal Wars.
you may Levy Military Units from City-States you are not Suzerain of.
Machiavelli is one of the most multi-facetedLeaders inCiv 7with many strengths, but he favors the Economic Victory path because of just how much Gold he can generate. Though getting lots of Gold doesn’t necessarily fulfill each Age’s Economic Legacy Path requirements, it does give you a way to skip production and purchase everything you need with the click of a button.
Machiavelli generates 50 Gold per Age when his endeavors are accepted or supported, but he generates 100 Gold per Age if he is rejected. Machiavelli gains a +3 bonus to Influence for each Age, which means he can propose endeavors faster and more often than other Leaders.
If you’re going for an Economic Victory as Machiavelli, go for a Military Victory at the same time – he ignores Relationship requirements for Formal Wars, which makes this duo Victory strategy work very well. This will ensure you get more Gold from rejected proposals, and by conquering enemy settlements you’ll be able to slot more Resources, send out more Treasure Fleets, and gain more Factory locations to connect to your Rail Network in the Modern Age.
+1 Science per Age on Production Buildings in Cities.
+50% Production towards constructing Production Buildings.
+1 Science per Age from active Endeavors you started or supported.
Can have two Endeavors of the same type active at a time.
Benjamin Franklin is one of the best EconomicLeadersCiv 7players can choose, but not necessarily for the Antiquity or Exploration eras. In Antiquity, you must slot 20 Resources to get an Economic Victory, while Exploration requires Treasure Fleet Points from Distant Land settlements to win the Age’s Economic path.
Thanks to his enormous Production and Science bonuses, and thanks to his unique District and Buildings, Benjamin Franklin is arguably the best Economic Leader for the Modern Age specifically.
In the Modern Age, you must establish Rail Stations and Factories to connect together your Cities and gain Railroad Tycoon Points to win the Economic Victory. With extra Production towards Production Buildings, extra Science on Production Buildings, you’ll be able to research the necessary Techs faster than anyone else and get your Rail Network up and running remarkably fast.
Isabella Leader Ability
Seven Cities of Gold
Gain 300 Gold every time you discover a Natural Wonder, doubled if the Natural Wonder is in Distant Lands.
Receive double tile yields from Natural Wonders
+50% Gold towards purchasing Naval Units, and -1 Gold maintenance for Naval Units.
If youget lucky with your starting locationas Isabella, she becomes an unstoppable menace. Isabella is one of the bestCiv 7Economic Leaders for a few reasons: her enormous bonuses to Natural Wonders yields, the immense Gold that you get from discovering Natural Wonders, and her Naval unit benefits.
In the Antiquity Age, you’ll naturally start near a Natural Wonder to take advantage of, granting double the already-extremely-high yields of those tiles. Because you will start near a Natural Wonder, you’ll essentially begin the game with 300 Gold, letting you skip several turns of Production and giving an enormous boost to your tempo from the get-go.
This is doubled in Distant Lands to 600 Gold, which is anenormousamount in the Exploration Age and early Modern Age. Build plenty of Cities, place them near Natural Wonders, and you’ll soar through most Legacy Path requirements – let alone just the Economic Victory path.
+1 Resource Capacity in Cities.
+1 Gold per Age for each Resource assigned to Cities.
+5 Combat Strength for all Units on Plains and Desert tiles.
Amina is the best Economic Leader inCiv 7because of theabsurd amount of Gold she can generatethroughout all Ages. Her Combat Strength bonus to Units on Plains and Desert tiles can be ignored almost completely.
As Amina, if you focus solely on hoarding Resources and establishing lots of Cities to slot those Resources, you’ll passively generate enormous amounts of Gold. Establish Trade Routes and settle in places with lots of Resources to get tons of Gold per turn with little effort.
This bonus scales with Age, and in the Modern Age, +3 Gold for all Resources (including Factory Resources) will make your empire extremely wealthy.
Amina gains an extra Resource Slot in all Cities, which helps when it comes to completing both the Antiquity and Modern Age Economic Victory paths. Though she doesn’t have any abilities that directly help her in the Exploration Age, her passive Gold generation from all Resources prevents her from lagging behind during this middle era as she can simply purchase just about anything she needs.