InCivilization 7, the Modern Age offers players ten Civs to choose from as they continue into the final act of the game. From the bestCivilization 7Modern Age Civs to the worst, each comes with unique Civ Abilities, Civics, Units, Buildings, and other strengths and weaknesses that aremore beneficial for some Victoriesover others.
As long as you play into those strengths, every Modern Age Civ is capable of winning the game – some of the best Modern Civs just find it easier than others. ThisCiv 7Modern Age Civs Tier List ranks every Civ in the Modern Age based on how easily each can achieve one of thegame’s four Victory Conditions.
1Meiji Japan
Best Meiji Japan Legacy Path: Scientific
Goisshin: When you Overbuild, gain Science equal to 50% of the original building’s Production Cost.
2America
Best America Legacy Path: Economic & Scientific
Frontier Expansion: Gain 100 Gold every time you improve a Resource
3Qing China
Best Qing China Legacy Path: Economic & Cultural
Kang Qian Shenshi: +4 Gold, +3 Culture, +2 Influence, but -1 Science from all Imported Resources
4Mexico
Best Mexico Legacy Path: Cultural
Revolución: Start with the unique Revolución Government, with a special celebration thatgrants 30% Culture for 10 turns.
5French Empire
Best French Legacy Path: Cultural
Liberté, Egalité, Fraternité: You can select any of the Celebration effects from any Government in the Modern Age
6Mughal India
Best Mughal Legacy Path: Economic
Paradise of Nations: +75% Gold from all sources, -25% to all other yields.
7Prussia
Best Prussia Legacy Path: Militaristic
Blood and Iron: Units receive +1 Combat Strength for every Unfriendly (or worse) relationship you have
8Russia
Best Russia Legacy Path: Scientific & Cultural
Prosveshchenie: +1 Culture on Districts in all Cities, +1 Science on Districts on Cities in Tundra terrain.
9Siam
Best Siam Legacy Path: Cultural
Itsapharahab: Gain a unique Diplomatic Action that lets you immediately become Suzerain of a City-State.
10Buganda
Best Buganda Legacy Path: Militaristic
River Raids: Gain Culture when pillaging equal to theyield or Healing gained. All Land Units gain the Amphibious ability.