Summary

FormerSonyexecutive Shuhei Yoshida revealed the reasons why Japan Studio shut down, noting that the gaming market made it “really difficult” for the studio’s games to succeed. Yoshida also commented on the expectations thatSonyhad for its developers and Japan Studio for AAA PlayStation games.

In November 2024, Yoshida announced his plans to step down from his PlayStation head of indies role at Sony Interactive Entertainment on June 16, 2025, after serving more than 30 years with the company. In the few months following his departure from the company, Yoshida shared more insight involving his role in recent years at Sony, including how he “had no choice” but to accept the head of indies position or leave Sony entirely in 2019. A few years after transitioning to his new role,Japan Studio was reorganized in 2021and shut down.

Sony

Shuhei Yoshida revealed new details about the shutdown of Japan Studio in 2021 onthe Sacred Symbols+ podcast, citing that “the market became really difficult” for the smaller “AA” titles that the studio created for Sony. Yoshida explains that Sony didn’t have many products with “AAA” levels of success for some time during his tenure ashead of Worldwide Studios at Sony, other thanGran Turismo. Over time, bigger AAA games became more important, with indie games filling in the gap that Japan Studio’s smaller AA games once filled. As a result, Yoshida was unable to greenlight any concepts or new games, including one thatGravity Rush 2andSlitterheaddirector Keiichiro Toyama approached him with afterGravity Rush 2’srelease in 2017.

Shuhei Yoshida Explains Why Japan Studio Shut Down

Moreover, Yoshida explained he was not successful at having a successful live service game, and he stated that he was “not able to have amazingly successful games made in Japan.” Coupled with the rising indie games market, Sony shifted its focus away from Japan Studio’s intellectual properties, and Yoshida began to work with indie developers as part of a new initiative once Hermen Hulst replaced him as president.

After Japan Studio’s shutdown, a majority of the development staff was let go and went on to create new games and even build new studios. Toyama founded Bokeh Game Studio and went on to create and releaseSlitterhead, as Yoshida recounted during the podcast. Yoshida also commented onRatatan,the upcomingPataponspiritual successor. Although the studio is no longer around, Yoshida notes thatRatatancontinues Japan Studio’s legacy, and it’s a type of game that Sony wouldn’t currently make.

Yoshida may have left Sony in January, but he’s still actively involved in the gaming industry in 2025. One of his most recent roles includes being a voice actor inthe upcoming indie gamePromise Mascot Agency, and he’s also hoping for “more surprises” involving Nintendo Switch 2.