Summary
Warhorse Studios’Kingdom Come: Deliverance 2has soared high to a massive success since its July 16, 2025 release, drawing players into its realistic and historical medieval world where they can experience an unprecedented level of immersion. Of course, just as the case was with its predecessor, this is a significant part ofKingdom Come: Deliverance 2’s appeal, and the defining factor that sets it apart from other modern RPGs. While it’s likely that future RPGs will now attempt to capitalize on what has madeKingdom Come: Deliverance 2so successful, perhaps Sucker Punch’sGhost of Yoteicould benefit from doing the same as well.
Ghost of YoteiandKingdom Come: Deliverance 2are strikingly different experiences, at least based on what has been revealed so far about the former. However, the two games do share one thing in common (ifGhost of Yoteidoes indeed follow in the footsteps ofGhost of Tsushima): they both want players to feel like they are actually setting foot in each game world. To do this, both games prioritize things like environmental storytelling to ensure players are fully immersed in each world, butGhost of Yoteicould still go even further in on immersion by taking note ofKingdom Come: Deliverance 2’s crafting and skill systems.
Ghost of Yotei Should Apply Elements of Kingdom Come: Deliverance 2’s Immersion
Ghost of Yotei’s Crafting System Could Benefit From Kingdom Come: Deliverance 2
One ofKingdom Come: Deliverance 2’s most immersive systems is its crafting, which allows players to have more of a direct impact on the results of each recipe than most RPGs call for. WithKingdom Come: Deliverance 2’s blacksmithing, for example, players have full control over the quality of the weapon or item they are forging, as they are responsible for every step of the process, from tempering the metal to hammering it on the anvil. Not only does this make crafting inKingdom Come: Deliverance 2a far more rewarding system overall, but it increases the game’s level of immersion by actually placing players in the shoes of a blacksmith.
Ghost of Yoteicould benefitfrom a similar approach to crafting, especially following the simplicity of whatGhost of Tsushimaoffered. InGhost of Tsushima, players simply had to bring crafting materials to a vendor and exchange them for upgraded armor, weapons, and utility items. While this streamlines the gear upgrade experience, it arguably isn’t as immersive as it could be. IfGhost of Yoteiwere to take aKingdom Come: Deliverance 2approach to crafting, on the other hand, it might boost the game’s overall sense of immersion by allowing players to have more of a hand in the results of a recipe coming together.
A more realistic crafting system inGhost of Yoteiwouldn’t necessarily have to be as real asKingdom Come: Deliverance 2’s, but requiring more than a few clicks or presses of a button would undoubtedly be more engaging. A system like this would also make sense for Atsu, as she seems to be a lone wanderer on the run and would therefore be more likely to craft her own items.
Ghost of Yotei’s Skill System Could Be More Immersive Following Kingdom Come: Deliverance 2’s Example
Something else thatGhost of Yoteicould look toKingdom Come: Deliverance 2for is its skill system.Kingdom Come: Deliverance 2’s skill progression systemutilizes a “learning by doing” approach, which means players can only advance their skills by using them. For example, if players want to advance their Speech skill inKingdom Come: Deliverance 2, they simply need to talk to NPCs as much as possible. This effectively replaces the most common RPG system of simply earning experience by any means to acquire skill points and then investing those points into abilities.
Despite not being an RPG,Ghost of Yoteicould still up the ante on its immersion by applying the same “learning by doing” approach to its character progression. The moreGhost of Yotei’s Atsufights with a certain weapon or style, the more experienced she becomes in that area. This would not only increase the game’s immersion, however, as it would also encourage players to experiment with all the game’s systems.
IfGhost of Yoteiwere to take aKingdom Come: Deliverance 2approach to crafting, it might boost the game’s overall sense of immersion by allowing players to have more of a hand in the results of a recipe coming together.
By incorporating deeper crafting mechanics and a more organic skill progression system,Ghost of Yoteicould take its immersive experience to the next level. Whether through crafting weapons by hand or refining combat skills through experience, systems likeKingdom Come: Deliverance 2’s would further ground players inGhost of Yotei’s world, enhancing both its gameplay and the narrative context of its world.