Among the many monolithic JRPG franchises that exist today, theTalesseries stands out as one that brought a truly innovative mix of real-time combat and larger-than-life stories to the genre. There are a whopping seventeen mainline titles in this series, and plenty of them aregreat for JRPG beginnerslooking to get an idea of what this iconic genre has to offer.

Not all JRPGs are made from hugs and clouds and cookies, however - there are plenty of titles that would prefer tocrush your handrather than hold it. TheTalesseries is no exception to this rule, and mixed in its huge swathe of titles are some truly difficult games. Some of these games are difficult simply because they’re antiquated, while others have huge difficulty spikes, gruesome early game slogs, or final boss fights that would make even aShin Megami Tenseifan shudder. For those looking to try out a difficultTalesgame, keep these titles in mind.

With an engaging,highly emotional storyand graphics that, while a touch dated, are still incredibly charming, it’s no surprise that this is one of the most fondly rememberedTalesgames, even considering its flaws.

Focusing on the story of Marta and Emil, these two characters are integral to every battle, and if they both fall, then it’s an instant game over, even if other companions or monsters are still up. It’s a difficult balancing act to match their synergies in battle and keep them alive.

Healers area prevalent featurein manyTalesgames, and perhaps what makesTales of Rebirthso interesting is that is strays away from this genre archetype.

Players need to rely on a system of skills that passively regenerate HP instead of a dedicated healer, as there are no true healers in the entire game.

Currently the latest game in theTalesseries,Tales of Arisehas many quality of life and ease-of-use features that players of older games would have happily accepted, alongside some ofthe best graphicsin a JRPG to date.

Despite the many modern conveniences that come with this game, it’s still no pushover, even for players that are familiar with the series. In particular, the bosses and enemies tend to be incredibly tanky, and these damage sponges can be deceptively lethal even if they aren’t hitting players with the highest amount of damage purely because of how long they stick around.

This title brought many features to theTalesseries that haven’t really been expanded upon since, keeping it as one of the more unique installments in this series.

For veterans to theTalesseries or JRPGs in general, the particular style of momentum based real-time combat will take some getting used to, but the main point of difficulty here is simply the unexpected surges in difficulty that will often accost players without them realizing they’ve suddenly hit another bracket of enemy levels and power.

This is certainly one of the more divisive entries in theTalesseries, with many fans being quite critical of the game both in its own right and in how it finishes off the story first established by the originalTales of Xillia.

Thecomplex combat in this game, the strange critical hit system, and overall the way that party members are guided into certain class niches that leave openings in party composition make this game all-around quite difficult.

A revitalized take on one of the earliest titles in this series, the director’s cut ofTales of Destinybrings with it some revamped features, but doesn’t diminish the intense difficulty this game is known for.

Tales of Destinyhas some incredibly high damaging enemies, and the real-time combat brings with it swift attackers as well as tanks that both have ways to keep players on their toes.

Many JRPGs areknown for their difficult boss fights, but inTales of Zestiria, nearly every major boss battle brings with it a DPS check that punishes players who have not paid enough attention to their grinding. Combat in this game moves swiftly, and it’s easy to think from low level enemies that things are going okay, only for the next boss to pummel the player’s party.

Bosses often have lethal AOE attacks that can wipe out a party, as well as unique abilities that force players to act very strategically in every stage of the fight.

The otherTalesgames on this list bring their difficulty to certain facets of the game. Maybe the boss fights are difficult, or perhaps the combat leaves players vulnerable to high damaging attacks.

The difficulty inTales of Vesperiais a far more volatile beast. Random enemies can occasionally wipe out the party with no warning, bosses can be spike in difficulty mid-battle and completely take players unawares. There’s almost no point in the game where players are safe from a random difficulty spike that can completely redefine how they tackle each encounter.