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Benjamin Grim, more commonly known as the Thing, was added toMarvel Rivalsalong with the rest of his team, the Fantastic Four. Both the Human Torchand Mister Fantasticare duelists characters, while the Invisible Woman is a Strategist.
The Thing, on the other hand, is a Vanguard with a very heavy focus on melee gameplay. In fact, he has no form of projectiles at all. One would think this would make him rather tricky for beginners. However, he possesses a single-star rating in terms of difficulty. This makes him one of theeasiest characters in the game. This also makes him the easiest to play among the rest of the Fantastic Four.
How to Play the Thing in Marvel Rivals
The Thing has an incredibly simple kit that players will be able to get the hang of in a matter of minutes. Despite being so quick to learn, it will still take a few games for players to get the experience they need to master this hero.
It is always best to take a new character into the practice range first.
Rocky Jab
Primary Attack
The Thing throws two punches in quick succession at melee range.
Yancy Street Charge
Active Ability
The Thing charges forward, knocking enemies into the air. At the end of the ability, the Thing will create an area of effect that will prevent mobility abilities. This ability will also give the Thing a decent amount of shield so they can rush enemies.
Embattled Leap
The Thing will leap towards an ally, giving both of them damage reduction.
Stone Haymaker
A high damage attack with a small charge time and no cooldown — with a small amount of shield to boot.
Unyielding Will
Passive Ability
The Thing is immune to displacement effects such as launch-up and knock-back.
Cosmic Fastball
Team-Up Ability
This is a Team-Up ability that can be used while one of your allies isplaying Wolverine. Once both players have agreed to initiate this ability. Wolverine will leap into the Thing’s hand. The Thing can then carry him around until he is thrown. This can be a great way to get Wolverine into a more favorable spot during matches. This ability can also be used by someoneplaying the Hulk.
Cooperative Comrades
All members of the Fantastic Four have access to this Team-Up ability when one of their allies isplaying the Invisible Woman. This Team-Up ability will cause shields to appear on their bodies. While these shields are present, they will generate Bonus Health for their users. This can help make up for lost health and can even turn the tide of fights.
Clobberin’ Time
Ultimate Ability
The Thing slams his hands down and creates a shockwave that travels a short distance. This can launch enemies into the air.
Tips and Tricks for Playing the Thing in Marvel Rivals
Players will want to make use ofYancy Street Chargeto close the distance and have some shield while doing so. However, it is a better idea to useEmbattled Leapon an ally if they are already engaging the enemy. Using this will close the distance and give both of you some damage reduction. This also allows you to support your ally by soaking up some melee aggro.
Missing withStone Haymakermeans you’re open to a counterattack, so focus on using your primary attack against dodgy enemies and bust out the haymaker when you’re sure it won’t miss. The best time to make use ofCooperative Comradesis when there are multiple enemies around, as using it prematurely means you risk more enemies coming once it has already ended.