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Split Fictionis a cooperative puzzle-adventure game that requires players to communicate and solve intricate puzzles together. With minimal hints, the game challenges players to experiment and think creatively.
AfterMiofinally conquers her inner demons, players seeRadergrow more impatient and take things a step further. The seventh level inSplit Fictionis smaller thanprevious chapters, but still has tricky puzzles and strong story moments. Since the game provides no hints, co-op players must coordinate carefully. Here is a complete step-by-step walkthrough for Level 7,The Hollow.
An Ominous Welcome
Soon after gaining control, players must explore the broken-down ruins. Proceed forward until a cutscene is triggered, where Zoe gains her powers, allowing her toaim the spectral fish at a flat surface with R2/RTandpull structures by holding L2/LT.Open the gate using Zoe’s powers to trigger another cutscene introducing Mio’s spectral owl, which can latch onto glowing discs andilluminate them to create a path.
Mio must hold L2/LT while both players cross the gap, or the path will demanifest, causing them to fall.
Up ahead, illuminate another disc to reach a small area with a chandelier thatZoe must pull and release to gain momentum and reach the other side. Here, both characters must use their powers: Zoe pulls the disc down and holds it while Mio illuminates it, then Zoe releases it to raise the platform.
For the moving disc puzzle,pull the disc to the far right and illuminate it before quickly running across. At the door ahead, both players must pull the chains on the sides to open it. Inside, a cutscene reveals more of Zoe’s memories.
Mosaic of Memories
After the cutscene, go up the stairs and head left using Zoe’s powers.Illuminate the disc, then have Zoe pull it to lift the platform. Go through the doorway and jump across the glowing platforms to reach the next area. Follow the linear path, climb the chandelier chain, and ascend.
For the next duo puzzle,Mio must illuminate the disc while Zoe pulls the moving wall, creating a “path of sunshine,” as Mio calls it. Here, you’ll find the final bench, unlocking theSisters: A Tale of Two BestiesTrophy/Achievement. Move forward to find another disc and a wheel at the bottom that raises or lowers the chain. Follow these steps:
Open the door and grapple to the next area,where the first beam of light puzzle awaits. Illuminate the disc,place a vortex on the ground to pull it closer, then jump onto the beam of light. This leads inside the tower, where more puzzles await. Follow these steps:
After the disc wall-climbing section,illuminate the disc to spawn glowing orbs that act as stepping stones. Upon reaching the door, pull the disc to open it. Descend the staircase, triggering a collapse. You’ll fall onto a chandelier, starting the next sub-level, Ghost Town.
Ghost Town
For the firstsection of this sub-level, players will ride the chandelier andmove it by shifting to either side. Multiple hydra heads will lunge at you, requiring quick movement to avoid them. Upon reaching the large body of water,Zoe must use her Vortex to bring the chandelier closer to the gate while Mio handles the spectral ghosts.
At the gate,one player must grab the chain on the side to climb up and open it, allowing Zoe to pull the chandelier through. Move forward to find several discs above statues that Mio can rotate, revealing flat surfaces for Zoe to use. Upon reaching the metal wheel, both players can dismount via the left side andhead to the rooftop.Pull the disc down, illuminate it to rotate the wheel twice, and then release it to create a path for the chandelier. Follow the linear path to the crossbow, interact with it to lower two chandeliers, and then grapple across.
In the next section,avoid roaming ghosts and reach the catapult. Pull it down, release it to propel yourself into the air, and illuminate the disc to form a platform. Continue along the main path until you reach a bell submerged in water. Pull it up to cross to the other side.
Light in the Dark
You will reach a bell that acts as a hammer, which you can pull back using the three flat surfaces.Ignore the middle one and place your Vortex on either sideto move the disc toward thechain,then illuminate it to break it. Repeat this for the other chain to lower the bridge. Head through the narrow pathway and follow these steps:
Snake Door Puzzle
You will encounter a door with a snake-like design, but the middle parts are misaligned. Bothplayers must rotate the circles to align them properly. Place a Vortex on either of the two flat surfaces to start moving the circle. Mio must illuminate the circle to rotate it.When the middle circle has both sides tiedwithout touching the other knot,stop using Mio’s abilities and let Zoe handle the rest. Rotate the circles until the design forms a swirly snake shape. This will open the door, allowing you to go up the stairs and find a petrified creature. Place a Vortex, form the disc, and illuminate it to trigger a cutscene.
Spiritual Guides
After the cutscene finishes,you will take control of the Spiritual Guides, moving together as a centipede. Head toward the temple, where you’ll find a platform withfour chains to cut using R2/RT.Drop down, grab the hook at the bottom of the gate, and pull it back to anchor and open it. Move forward to a path with lava falling from above, where you must carefully advance left while avoiding it.
Since bothco-op playersare connected, staying close is essential; otherwise, you’ll get hit by the lava.
Climb the wall andgrab onto the wooden ledges.For the farther ones, swing forward, and thetrailingplayer should let go to propel the centipede, allowing the lead player to grab the next ledge. The next section follows the same mechanic, but now you must also avoid lava dripping from a statue’s bowl.
At the end, both players will land on different sides and mustavoid lava geysers. Climb along the wall to reach the moving platforms, which requires coordination. Follow these steps:
Drop down into the next area, where you must pull the gate’s anchors while avoiding lava-spitting monsters.Wait for them to emerge before biting them; a few hits will take them down. Once cleared, open the gate and pull the plug from the lizard statue.Water will gush out, which one player must bite to channel it through the centipede, creating a safe path over the lava. Repeat this until you reach the lava wheel puzzle.
For this puzzle,grapple onto hooks and propel forward while avoiding flames. Release at the right moment, and be ready to latch onto the next hook. There are many wheels, and failing requires restarting from the beginning. After clearing this section, proceed to the door to trigger a cutscene, marking the start of the final sub-level of this chapter.
The Hydra
For this boss fight,players must move toward each otherwhile climbing obstacles and avoiding the Hydra’s spit. Once close enough,hold R2/RT to tether the spectral animals and fly toward the Hydra’s head to decapitate it. You’ll be separated again and must repeat the process with altered obstacles and platforms. After cutting the second head, Zoe will lose her medallion andmust cross the water to reach the crossbow. Interact with it to take down the third head, then move to the illuminated disc and head to another crossbow to eliminate the fourth.
For the final head, avoid falling projectiles andmove toward the catapult. Place a vortex below it, get on top, and release it to reach the last crossbow. Shoot the bolt to cut down the final head.
All heads will regenerate, and you’ll fall into the Hydra’s mouth,sliding while avoiding orange bubbles. Pull the chandelier left to move deeper into its body.Near the heart,jump over the shockwaves.
Mio must then carry her light to Zoe, ensuring Zoe stays close, or she’ll die.
Climb one platform at a time while staying near each other to reach the medallion. Use Zoe’s power to assemble the statue, illuminate the bow, andrelease the arrow to pierce the heart, triggering the final cutscene of this level. After the cutscene, you will startLevel 8, Split.