Summary

Streaming giant Netflix has announced that its upcoming science-fiction filmThe Electric Statewill receive its own video game adaptation, expanding the movie’s setting and story. Starring actors Chris Pratt and Millie Bobby Brown,The Electric Statewill debut on June 04, 2025, viaNetflix, with the game set to launch on mobile platforms some time afterward.

According to a report from Variety, the newest addition to the Netflix Games slate will beThe Electric State: Kid Cosmo, a new exclusive mobile title directly tied to the film. The report says thatThe Electric State: Kid Cosmowill function as a “narrative-driven” prequel toThe Electric Statemain film, taking place before the film’s timeline and spanning a period of five years. The official Netflix Games YouTube account also uploaded a trailer forKid Cosmothat outlines the game’s place in the film’s universe and hints at its gameplay.

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The Electric State Mobile Game Prequel Set to Release After the Film on Netflix

The official trailer forThe Electric State: Kid Cosmoshows what looks to be a blend of narrative-game visuals and retro-styled gameplay inspired by classic console and arcade titles.Kid Cosmotakes place some time before the war between robots and humans that definesThe Electric State’s backstory. There, a pair of children in Kansas receive a video game based on Kid Cosmo, played on a fictional handheld called a Sensoft. Players will play the Kid Cosmo game, while experiencing narrative-driven scenes showing how the world changes around them. The game’s narrative visuals consist of evocative 2D art featuring haunting landscapes and giant robots, not unlike the illustrations of Swedish artist Simon Stålenhag, who createdthe storyThe Electric Statefilm is based on.

Reaction to the announcement ofThe Electric State: Kid Cosmoswas generally positive. Commenters on Twitter and Bluesky mentioned enjoying games via Netflix, and expressed hope that the production of a tie-in toThe Electric Statecould mean a revival ofthe canceledStranger Thingsgameprojects of previous years. Licensed games have grown rarer in recent years, and the positive reception to a potentialElectric State-based tie-in game seems to indicate that there’s an appetite for more “transmedia” projects out there.