Balance is one of the main goals of every competitive shooter game likeOverwatch 2. However, achieving it is easier said than done for titles with a big cast of characters across different roles. The designers and developers want to create units that feel strong and fun to play without making them overpowered. After all, no one wants to be one-shot by a tank who can escape as quickly as they can kill. Unfortunately, that’s what’s happening to support and DPS players on the receiving end ofDoomfist’s Rocket Punchesat the moment.
Doomfist was originally an assassin-type character when he joined the roster in the firstOverwatch. He could easily jump onto the opposing team’s backline, punch and kill a 150-HP support into the wall, and get away unscathed. This made him a menace to play against as a hero with little to no mobility. To the delight of many Zenyatta and Ana mains, his one-shotting capabilities were stifled when he was transferred to the Tank role inOverwatch 2, with lower damage on his Rocket Punch combo and the removal of his uppercut. However, the latest buffs to the character have made him even more difficult to pin down.
Doomfist’s Survivability Buffs Make Him a Menace Dive Tank in Overwatch 2
Doomfist became a niche pick as a tank inOverwatch 2because other dive tanks like Winston and D.Va are easier to use. Even the challenging playstyle of Wrecking Ball is preferred over Doom becauseHammond’s Adaptive Shield, Roll, and Grappling Hook enable him to dive into the enemy team and get away unscathed.
With one less mobility ability since he transitioned into the Tank role, Doomfist just couldn’t compete with otherdive tanks inOverwatch 2. However, he got incremental buffs in 2024 that improved his survivability and Rocket Punch angles, making him more viable.
These buffs and changes let Doomfist survive longer during dives and have better chances of landing his slam, punch, and primary fire combo assassination on squishy targets.
Overwatch Classic Illustrates How Oppressive Doomfist Was
New players got a taste of how difficult Doomfist was to play against with theOverwatchClassic game mode. Doomfist mains no longer need to think about combining their primary fire after wall-splatting enemy supports, as they’ll just return to spawn. Plus, he can get in and out almost unscathed with his Rising Uppercut back. This is even more oppressive in lower ranks and quick play, as newer and more casual players don’t usually coordinate well enough to peel a good Doomfist off their backline. It just goes to show that even if Doom is kind of difficult to deal with right now,Overwatch 2players still have it better than those in the previous game.