Zelda: Breath of the WildandTears of the Kingdomare full of creative and innovative ideas, and one of the ways both show that is through their in-game technology. Their accessories, structures, and even vehicles have this futuristic yet ancient feel in their design, with some even representing items that can be found in today’s world. Interesting as that may sound, theZeldaseries may want to step back fromBotW’s andTotK’s technology, as going further could end up being detrimental.

If one were to play eitherBreath of the WildorTears of the Kingdom, one of the easiest things to notice is how much more advanced they are when compared to other games in the series. Aside from the evolution of combat and exploration, the in-game technology of either title is central, as a mix of ancient, modern, and futuristic ideas that other entries have not featured or barely touched on. However, perhaps that should be the limit, because advancing beyond what these games have provided could make futureLegend of Zeldagames lose the identity established by the franchise as a whole.

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Why Future Zelda Games Must Not Go Beyond the Technology of Breath of the Wild and Tears of the Kingdom

Breath of the WildandTears of the Kingdomcould influence future gameswith their approach to open world and RPG aspects, but it’s likely best to leave behind the modern and futuristic-inspired ancient technology. Going beyond the innovations of both titles can lead to certain issues or bring up noticeable concerns, such as:

There are manythings players expect to see afterTears of the KingdomandBreath of the Wild, and while improved in-game technology could be one, it may not be what’s best for the series. Hopefully, Nintendo won’t go that route when developing the next title.

What the Next Zelda Game Should Consider Doing With Its Technology

Nintendo should consider returning to theZeldaseries' rootsin regards to in-game technology. The next mainline entry could focus on items and gadgets fueled by magic, similar to those found in games such asSkyward SwordorA Link Between Worlds. Going back to something like that would allow a futureZeldagame to retain the mystical and otherworldly feel that defines the series, ensuring it’s something familiar. Also, technology that runs on magic allows for more creativity in terms of design, resulting in objects or weapons that could stand out more than if they were powered by electricity or other more modern means.

While there’s no tellingwhat futureLegend of Zeldagames could hold, one can at least expect Nintendo to incorporate interesting and innovative ideas. The in-game technology is an aspect that will likely be strongly affected, and it may be best to keep it simple rather than go beyond whatBreath of the WildandTears of the Kingdomhave established, as doing so keeps the franchise in a recognizable position.